22C:122/55:132, Notes, Lecture 22, Spring 2001

Douglas W. Jones
University of Iowa Department of Computer Science

  1. Harvard versus Princeton

    Two major classes of computer architectures emerged in the 1940's, Harvard architectures, named after the Harvard series of relay calculators developed by Aiken at Harvard (the Harvard Mark I, Mark II, Mark III and Mark IV machines) and the Von Neumann or Princeton machines. The latter are characterized by a single main memory, holding both program and data, while the former have two separate memory spaces, one for code and one for data.

    	Harvard Architecture
             ________       _____       ________
            | PROGRAM|     |     |     |  DATA  |
            | MEMORY |=====| CPU |=====| MEMORY |
            |________|     |_____|     |________|
            
    	Princeton Architecture
             _____       ________
            |     |     |        |
            | CPU |=====| MEMORY |
            |_____|     |________|
    	
    Essentially all general purpose computers appear to be Princeton or Von Neumann machines, from the programmer's perspective, but this appearance is frequently misleading -- modern high-performance CPU's are, at their heart, frequently designed in the Harvard spirit, with added hardware outside the heart of the CPU to create the appearance of a princeton design.

    Many microcontrollers and DSP (digital signal processor) designs are pure Harvard architectures. This frequently extends to such things as a word-size for the program memory that is unrelated to the word-size for the data memory.

    For example, the Microchip 16Cxx family of microcontrollers has a 14 bit program word and an 8-bit data word. The data memory of this microcontroller is very small, with a maximum of 422 bytes of uncommitted RAM (out of a 512 byte address space; the rest of the address space is reserved for various special purpose registers such as device interfaces). The program memory for processors in this family is limited to 8K 14-bit words, all of which is ROM.

    DSP systems, whether they are DSP chips on a modern microprocessor or DSP peripherals on a minicomputer of 1973, are designed to be run as adjuncts to a general purpose processor. As such, the DSP relies on the general purpose processor for all support functions, and is not designed to support a resident operating system or other support software. The host computer typically accesses the DSP's program and data memory as a special peripheral device.

  2. The VLIW instruction execution cycle

    The basic instruction execution cycle of a VLIW machine is straightforward. Consider the example format given at the start of this section of the notes:

    	repeat
    	    IR = CodeMemory[ PC ];
    	    
                do
    	        R[aDST] = ALUa( aOP, R[aS1], R[aS2] );
    	    in parallel with
    	        R[bDST] = ALUa( bOP, R[bS1], R[bS2] );
    	    in parallel with
    		if mOP = load
    		    R[mR] = DataMemory[ mDISP + R[mX] ];
    		elseif mOP = store
    		    DataMemory[ mDISP + R[mX] ] = R[mR];
    		...
    		endif
    	    in parallel with
    		if is_call_op( cOP )
    		    do
    			R[cR] = PC + 1;
    		    in parallel with
    			PC = bDISP + R[cX];
    		    enddo;
    		elseif branch_condition_satisfied( cOP, R[cR] )
    		    PC = bDISP + R[cX] 
    		else
    		    PC = PC + 1;
    		endif
    	    enddo
    	forever
    	
    Each cycle of the main loop of this instruction execution cycle fetches an instruction and then executes all of the components of that instruction in parallel.

  3. VLIW and Pipelined Execution, part I

    The VLIW instruction execution cycle outlined above required two register transfers in sequence per cycle. All of the interesting functional units remain idle during the instruction fetch, and the instruction memory interface remains idle during the operation of the functional units.

    In order to reduce this inefficiency, we will pipeline the instruction execution cycle by treating the instruction register itself as an interstage register. The resulting instruction execution cycle can be described as follows:

    	repeat
    	    do
    	        IR = CodeMemory[ PC ];
    	    in parallel with
    	        R[aDST] = ALUa( aOP, R[aS1], R[aS2] );
    	    in parallel with
    	        R[bDST] = ALUa( bOP, R[bS1], R[bS2] );
    	    in parallel with
    		if mOP = load
    		    R[mR] = DataMemory[ mDISP + R[mX] ];
    		elseif mOP = store
    		    DataMemory[ mDISP + R[mX] ] = R[mR];
    		...
    		endif
    	    in parallel with
    		if is_call_op( cOP )
    		    do
    			R[cR] = PC + 1;
    		    in parallel with
    			PC = bDISP + R[cX];
    		    enddo;
    		elseif branch_condition_satisfied( cOP, R[cR] )
    		    PC = bDISP + R[cX] 
    		else
    		    PC = PC + 1;
    		endif
    	    enddo
    	forever
    	
    Now, each cycle of the instruction execution cycle executes all of its register transfers in parallel! This means that each cycle peforms two simultaneous memory accesses per cycle, one an instruction fetch and one a data load or store; this is easy if the machine uses a Harvard architecture.

    If we make no additional changes to the architecture, this change has grave consequences for the programmer! It means, for example, that the instruction immediately following an instruction that does a branch or call will be executed before the branch or call takes place! This is because the next instruction was fetched while the branch or call was being decoded and executed.

    This is called a "branch delay slot", and is an example of a problem that all pipelined architectures introduce. The hardware designer must either make the CPU inefficient in order to prevent the programmer from being aware of the existance of the pipeline, or the designer will saddle the programmer with some very un-obvious features in order to maximize the efficiency of the hardware.

  4. VLIW and Pipelined Execution, part II

    The second way we can exploit parallelism is by changing the instruction set so that each instruction gives work to an ALU but does not await the result. Instead, during each instruction cycle, we store the results of the previous ALU operation while giving the ALU the next operand.

    Focusing only on one ALU field of the instruction, the specification of a single operation is now spread over two instructions, as follows:

    	| SRC1 | SRC2 | OP | DST |
             ______ ______ ____       
    	|______|______|____|_____  first instruction
    	                   |_____| second instruction
    	
    This requires the addition of one pipeline interstage register ahead of each ALU. This holds the operands and operation that the ALU is to process during the next clock cycle.

    Of course, having added one interstage register, we can now talk seriously about adding others. For example, we might have one ALU that only does add, subtract and other simple operations, while the other can multipl and divide. The simple ALU might finish each operation on the next instruction, as above, while the ALU that can multiply and divide might have several pipeline stages.

    A pipelined fast multiply or divide might, for example, handle 8 partial products per pipeline stage, completing a 32 bit multiply in 4 clock cycles. As a result, the multiply-divide pipe would have to be programmed with instructions that have the following character:

            | SRC1 | SRC2 | OP | DST |
             ______ ______ ____
            |______|______|____|_____  first instruction
             __                    __  second
             __                    __  third
             __                 _____  fourth
                               |_____| fifth instruction
            
    Programmers won't like writing code for this machine, nor will they enjoy writing compilers for it, but it does allow a good programmer or a good compiler writer to exploit the parallelism of the machine.

  5. Multiport Register Files

    Any machine that allows simultaneous operations on a number of registers must support register files that allow multiple operands to be extracted at once. For example, consider the following abstraction:

                          data in
            write addr  _____|_____ 
                  -----|           |
                strobe |           |
                  -----|>          |
                       |  register |
            read addr  |    file   |  read addr
                A -----|___________|----- B
                         |       |
                data out A       B data out
    	
    Here, the write address determins which register changes when there is a strobe pulse. Read address A determies what data appears on data out A, and read address B determines what data appears on data out B.

    We can implement this with two simpler register sets as follows:

                                   data in
                                      |
            write addr        --------o---------
                 ----o-------|----------        |
                    -|-------|--------  |       |
                   | |  _____|_____   | |  _____|_____
                   |  -|           |  |  -|           |
            strobe |   |           |  |   |           |   
                 --o---|>    A     |   ---|>    B     |
                       |  register |      |  register |
            read addr  |    file   |      |    file   |
                A -----|___________|    --|___________|
                             |         |        |       read addr
                             |          --------|---------  B
                             |                  |
                    data out A                  B data out
    	
    Here, we have used two off-the-shelf register files with one data input and one data output to make a dual port register file with two data outputs. The two files store identical data and allow parallel access to that data by simple duplication.

    Another way of realizing the same function is to build the multiport register file starting from the ground up. here is an example 4-port register file:

                                         data in
                                            |
            write addr        ---------o----o----o--------- 
                -----      __|__     __|__     __|__     __|__
                     |   -|>____|  -|>____|  -|>____|  -|>____|
                     |  |    |    |    |    |    |    |    |
                     /|-     |    |    |    |    |    |    |
            strobe  | |------|----     |    |    |    |    |
                ----| |------|---------|----     |    |    |
                     \|------|---------|---------|----     |
                             |         |         |         |
                             |        -|---------|-------o- 
                             |      -|-|---------o-----  |  
                             |    -|-|-o-------------  | |  
                              -o-|-|-|-------------  | | |
                   read addr  _|_|_|_|_           _|_|_|_|_  read addr
                       A -----\_______/           \_______/----- B
                                  |                   |
                         data out A                   B data out
    	
    Both of the above implementations of multiport memory can be easily extended to any number of ports, and both are commonly used for small memorys such as register files inside computers. The first version is best where off-the-shelf components must be used, while the second is easily incorporated into custom designs.

    Multiport memory subsystems that allow parallel write operations are somewhat more complex.

    Multiport main memory is more complex, but the above illustrations suffice, for the time being, to demonstrate that it is possible, in principle.

  6. Consequences of Multiport Register Files Technology

    Any machine that allows simultaneous operations on a number Notice that the multiport register file outlined here is easy to extend to support multiple read ports, but it is far more complex to extend it to multiple write ports. This leads naturally to restrictions on the use of registers by the different functional units.

    The most extreme way to do this is to designate one register as the result register for each functional unit. As a result, the destination registers specification fields of the instruction format are eliminated (aDST, bDST, mR for load instructions, and cR for call instructions), and instead, this register is completely implied by the opcode. So, aDST, bDST, mLOAD and cRETURN become reserved registers in the register set. All of these are available as source operand on any operation.

    Some applications will function reasonably well with this limitation, but others need more registers for at least some of the functional units. Consider the following idea:

                                     _______
    	Source Register Number  |_|_|_|_|
                                    | F | R |
                                         ___
    	Destination Register        |_|_|
            (F is implicit)             | R |
    
                    F: Functional Unit
                                     0 0 - Call/Branch unit
                                     0 1 - Load/Store unit
                                     1 0 - ALU A
                                     1 1 - ALU B
    
                    R: Destination Register for that unit
    	
    The 4 registers in the Call/Branch functional unit allow for up to 4 nesting levels of function calls without the need to save return addresses in memory. Above 4 levels, the program must start managing a stack in RAM, but it is usually the innermost loop and the leaf-function calls in the calling tree that determine performance, so this is probably overkill.

    The 4 registers in the Load/Store functional unit allow for up to 4 constants or operands loaded from memory before there is a need to use one of the ALUs to shuffle operands into other registers without operating on them.

    Taking this into account, we arrive at the following concrete VLIW instruction set, based on the example described at the start of the previous lecture:

             _____ _____ ____ __ _____ _____ ____ __
            |__4__|__4__|__3_|_2|__4__|__4__|__3_|_2| ...
            |  S1 |  S2 | OP | D|  S1 |  S2 | OP | D|
            |       ALUa        |       ALUb        |
                 __ _____ _____ _________ ____ _____ _____ _________ 
            ... |_2|__4__|__4__|____20___|__3_|__4__|__4__|___20____|
                |OP| mR  | mX  |  mDISP  |cOP | cR  | cX  |  bDISP  |
                |          memory        |         control          |
    
            aOP: 000 = add small constant (R[D] = R[S1] + S2)  (also noop)
                 001 = subtract from const (R[D] = S2 - R[S1]) (also negate)
                 010 = add
                 011 = subtract
                 100 = multiply low  [low word of doubleword result]
                 101 = multiply high [high word of doubleword result]
                 110 = divide
                 111 = mod
    
            bOP: 000 = add small constant (R[D] = R[S1] + S2)
                 001 = add
                 010 = subtract
                 011 = xor
                 100 = and
                 101 = or
                 110 = shift right (R[D] = R[S1] >> S2)
                 111 = shift left  (R[D] = R[S1] << S2)
    
            mOP: 00 = if [mR] = 01xx load immediate mXmDISP
                 01 = if [mR] = 01xx load address R[mX] + m[DISP]
                 10 = if [mR] = 01xx load from memory
                 11 = store
    
            cOP: 0000 = test R[cR]
                         00xx = call
                         01xx = load immediate?
                         10xx = load address?
                         11xx = ?
                 0001 = branch
                 0010 = branch if R[cR] > 0
                 0011 = branch if R[cR] < 0
                 0100 = branch if R[cR] = 0
                 0101 = branch if R[cR] >= 0
                 0110 = branch if R[cR] <= 0
                 0111 = branch if R[cR] != 0
    	
    The above instruction set includes some creativity! The no-ops have been eliminated! To make an ALU do a no-op, add the small constant zero to a register.

    In the branch unit, note that the call instruction specifies cR as a destination, so it only uses 2 bits of this register field. Therefore, the remaining 2 bits are used as extension to the opcode field, allowing for a second set of load immediate instructions. The option of similar extended opcode sets is open in the memory functional unit.