#include // for time() #include // for rand/srand #include "randgen.h" #include int RandGen::ourInitialized = 0; void RandGen::SetSeed(int seed) // postcondition: system srand() used to initialize seed // once per program (this is a static function) { if (0 == ourInitialized) { ourInitialized = 1; // only call srand once srand(seed); // randomize } } RandGen::RandGen() // postcondition: system srand() used to initialize seed // once per program { if (0 == ourInitialized) { ourInitialized = 1; // only call srand once srand(unsigned(time(0))); // randomize } } int RandGen::RandInt(int max) // precondition: max > 0 // postcondition: returns int in [0..max) { return int(RandReal() * max); } int RandGen::RandInt(int low, int max) // precondition: low <= max // postcondition: returns int in [low..max] { return low + RandInt(max-low+1); } double RandGen::RandReal() // postcondition: returns double in [0..1) { return rand() / (double(RAND_MAX) + 1); } double RandGen::RandReal(double low, double high) { double width = fabs(high-low); double thelow = low < high ? low : high; return RandReal()*width + thelow; }