Summary from organizers
Meryl Alper, University of Southern California, USA
Juan Pablo Hourcade, University of Iowa, USA
Shuli Gilutz, IDC Herzliya, Israel
Interactive technologies for children with special needs
Accepted Papers
Tilde Bekker and Emilia Barakova, Eindhoven University of Technology, Netherlands
What is so special about designing for special needs?
Alannah Joanne Dsouza, Academy for Severe Handicaps and Autism, India
Maria Barretto, Xaviers Institute of Management and Research, India
Vijaya Raman, St John's Meidcal College Hospital, India
Uncommon Sense: Interactive sensory toys that encourage social interaction among children with autism
Pieter Duysburgh and An Jacobs, IBBT - SMIT/VUB, Belgium
Karin Slegers, KU Leuven/IBBT Future Health, Belgium
Interactive applications for children with hearing impairments: A process of inspiration, ideation, and conceptualization
Sigal Eden, Bar-Ilan University, Israel
Enhancing children with hearing impairment with virtual reality
Christopher Frauenberger and Judith Good, University of Sussex, UK
Alyssa Alcorn, University of Edinburgh, UK
Challenges, opportunities and future perspectives in including children with disabilities in the design of interactive technology
Niels Henrik Helms, University of Southern Denmark, Denmark
Susanne Tellerup and Karin Jensen Bryderup, University College Lillebaelt
I-space: Designing for and with citizens with special needs
Raymond Holt, Anne-Marie Moore and Angharad Beckett, University of Leeds, UK
Together through play: Facilitating meaningful play for disabled and non-disabled children through participatory design
Kaisa Pihlainen-Bednarik, University of Eastern Finland, Finland
Parents must assume expert role in interactive technology development for children with special needs
Taciana Pontual Falcao and Sara Price, London Knowledge Lab, Institute of Education, UK
Tangibles for students with intellectual disabilities
Keir Williams, David Meckin, Nick Bryan-Kinns and Tony Stockman, Queen Mary University of London, UK
Undertaking embedded research in the design of interactive technologies for children with special educational needs: An account of research in progress